One thing in the video I found particularly interesting was the description of the Jason Rohr's game Passage. The basic gist is that the game presents a world that you are free to explore, but only for a short time before your character dies; in that time you can get a partner who explores with you, but eventually dies shortly before you do. The concept and execution are simple and yet the game invites an emotional reaction by emphasizing a sense of the impermanence and unimportance of human existence. This use of interactivity to present an emotional concept is an elegant demonstration of the potential/truth of games as art, and demands further investigation. I'll see if I can get my hands on a copy of Passage, it sounds like a short but worthwhile experience/experiment.
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